First I'd like to wish you all the success in your graduation project, but you
didn't mention the main theme of your museum; I mean if it'll deal with war in
general during the humanity history, or major wars ( like World War I & II ) or
even regional war ( like American Civil War).
Any how I'd like to talk generally about the Concept itself as I think that the
main goal of a " museum war " is to present to the visitors how bad wars are and
to be educated that war is not the right solution for the problems that we face.
About the design process, I think that you can choose a main theme that your
museum will talks about ( for example: World War ) and then you have small
themes that are related to it; i.e. to establish a " time-line " for the war
you'll present in your museum, and each time can be presented in one or more
gallery, and for sure that will be according to the concept/philosophy of your
A very important thing - from my pint of view - that your design process must
not only focus on the building ( the mass ), but it must have a vision for the
relation between the mass and the urban context in which the museum will be
found in; I mean that this context must play a role/contributes with the
museum's activities, and this can be fulfilled by installing some kind of " main
activity " which is presented in the public/urban space of the museum, and this
can be around something like a " Landmark " of the museum which have temporary
exhibitions, which changes from time to time with different themes about the war
which can be attended all the year by the people, while the main or permanent
exhibitions are being held inside the museum ( the building / mass ) itself.
Of course I can't drop/bypass the role of Landscape for this museum and how
it'll contribute in both the presentation of your idea and the activity that
well be held in the museum public/urban space.
The Library is a very important part of the museum, and the audio-visual aspect
for the presentation should be taken in consideration, as we are already in the
21st century, so the latest technology should be used and I think that some kind
of Virtual Reality (VR) could be found somehow there ( I mean inside the
Also may be it's important to have your museum also in zones; I mean that
different people from various ages will attend the museum, so it's a good idea
to have this zoning because what attract kids will differ from what will attract
youths��etc, so the circulation will play a great role in your design.
Also it's important to have a vision for the feasibility/economic aspect of the
museum, which is not only from the tickets to enter the museum, but you can add
the income from the temporary exhibitions, and I think that the museum must have
a space for selling stuff about the war you'll present ( books, CDs // DVDs //
T-Shirts // clothes // toys for kids // selling products or models for equipment
of war �� etc), and this income can participates in the process of maintenance of
the museum on the long run.
* * * * * * *
Well I must apologize as this might be a quite long taking about the design
process, but I just want to share you with my thoughts, but hey I think that
those elements can be easily established what ever the area of you museum is.
Finally, I'll here's a list for some online resources that I hope they would be
useful for you, and it's a good idea to look at the
ArchNet's Digital Library.
Wishing you all the best,